- In-game branding​​​​​​​
- Marketing key art design/production
- Merchandise concept and polish
In-Game Branding​​​​​​​/graphics
Logos and flags
 Corporate identities for in-fiction manufacturers and space agencies
Sponsor Logo Redesigns p1
Sponsor Logo Redesigns p1
Sponsor Logo Redesigns p2
Sponsor Logo Redesigns p2
New Flag Concepts Round 1
New Flag Concepts Round 1
Front, In-Flight Safety Card for Tutorial 7
Front, In-Flight Safety Card for Tutorial 7
Back, In-Flight Safety Card for Tutorial 7
Back, In-Flight Safety Card for Tutorial 7
Recruiting Poster for Tutorial 7
Recruiting Poster for Tutorial 7
Inspirational Poster for VAB scene
Inspirational Poster for VAB scene
Sampler, KSP2 Sponsors and Agency Flags
Sampler, KSP2 Sponsors and Agency Flags
"Cadet Training" Film Series Logo Development
Logo for what would have been an in-fiction series of training films for cadets
Inspired by mid-century corporate logos and movie production cards
See full Cadet Training Video here
Round 1
Round 1
Round 2
Round 2

Final design, animated

Final design, animated, rendered with post effects

Music by Howard Mostrom

Mission Control In-World Graphics
Series of images that randomly shuffle between video screens of the in-game Mission Control scene

Vector graphics: Adobe Illustrator
Live feed captures: Unity 3D editor
Post effects: Adobe Photoshop
Tracking map, satellite
Tracking map, satellite
Tracking map, vintage
Tracking map, vintage
Tracking map and vehicle schematics
Tracking map and vehicle schematics
Mission overview and terrain
Mission overview and terrain
Mun projection
Mun projection
Diagnostics
Diagnostics
"Live" feed from service tower
"Live" feed from service tower
Various "live" feeds from launch site
Various "live" feeds from launch site
"Live" feed from launch platform
"Live" feed from launch platform
Graphics in use. Model and rendering by Jonathan Cooper
Graphics in use. Model and rendering by Jonathan Cooper
Marketing Art
Concepting (and sometimes production) of key images used for marketing communication, digital storefront, promotional materials, and merchandising
Early Access Key Art​​​​​​​
Generated multiple concepts for promotional key art ranging from standard "box art" designs to tongue-in-cheek vignettes acknowledging the incomplete status of the game
Time-lapse video by Senior 3D Artist Jonathan Cooper depicting concept to finished product

Round 2 Concepts


Launch Thank You Card
Round 1
Round 1
Final
Final
Early access roadmap
Concept using assets created for animated tutorials
Concept using assets created for animated tutorials
Published Final layout by PD Creative Services
Published Final layout by PD Creative Services
"For Science!" Update Keyart
Major new feature update required a new storefront image. Worked with directors and marketing team and to refine visual storytelling in concepts
Concept Round 1
Concept Round 1
Concept Round 2
Concept Round 2
Time-lapse video by Senior 3D Artist Jonathan Cooper depicting concept to finished product
Val Standee & backdrop
Large format print for use at trade shows. Foreground character and pedestal printed separately from background to allow fans to stand between them for photo opp
- Unity3D scene setup
- pose by Paul Zimmer
- custom lighting rig and shaders
- 12K render+post FX
Merchandise
Concept art for internal and external licensed merchandise
Team T-Shirt
Shirt production was postponed due to budget constraints
Round 1
Round 1
Round 2
Round 2
Round 2: Helmet
Round 2: Helmet
Round 2: Kraken
Round 2: Kraken
Round 2: Stripes Alt A
Round 2: Stripes Alt A
Round 2: Stripes Alt A
Round 2: Stripes Alt A
Team Anniversary Patches
Embroidered patches marking employment anniversaries
Round 1
Round 1
Notes from AD
Notes from AD
Final Vector Art
Final Vector Art

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