- In-game branding
- Marketing key art design/production
- Merchandise concept and polish
In-Game Branding/graphics
Logos and flags
Corporate identities for in-fiction manufacturers and space agencies
"Cadet Training" Film Series Logo Development
Logo for what would have been an in-fiction series of training films for cadets
Inspired by mid-century corporate logos and movie production cards
See full Cadet Training Video here
Mission Control In-World Graphics
Series of images that randomly shuffle between video screens of the in-game Mission Control scene
Marketing Art
Concepting (and sometimes production) of key images used for marketing communication, digital storefront, promotional materials, and merchandising
Early Access Key Art
Generated multiple concepts for promotional key art ranging from standard "box art" designs to tongue-in-cheek vignettes acknowledging the incomplete status of the game
Time-lapse video by Senior 3D Artist Jonathan Cooper depicting concept to finished product
Launch Thank You Card
Early access roadmap
"For Science!" Update Keyart
Major new feature update required a new storefront image. Worked with directors and marketing team and to refine visual storytelling in concepts
Time-lapse video by Senior 3D Artist Jonathan Cooper depicting concept to finished product
Val Standee & backdrop
Large format print for use at trade shows. Foreground character and pedestal printed separately from background to allow fans to stand between them for photo opp
Merchandise
Concept art for internal and external licensed merchandise
Team T-Shirt
Shirt production was postponed due to budget constraints
Team Anniversary Patches
Embroidered patches marking employment anniversaries