- In-game branding
- Marketing key art design/production
- Merchandise concept and polish
In-Game Branding/graphics
Logos and flags
Corporate identities for in-fiction manufacturers and space agencies
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Sponsor Logo Redesigns p1
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Sponsor Logo Redesigns p2
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New Flag Concepts Round 1
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Front, In-Flight Safety Card for Tutorial 7
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Back, In-Flight Safety Card for Tutorial 7
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Recruiting Poster for Tutorial 7
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Inspirational Poster for VAB scene
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Sampler, KSP2 Sponsors and Agency Flags
"Cadet Training" Film Series Logo Development
Logo for what would have been an in-fiction series of training films for cadets
Inspired by mid-century corporate logos and movie production cards
See full Cadet Training Video here
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Round 1
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Round 2
Mission Control In-World Graphics
Series of images that randomly shuffle between video screens of the in-game Mission Control scene
Vector graphics: Adobe Illustrator
Live feed captures: Unity 3D editor
Post effects: Adobe Photoshop
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Tracking map, satellite
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Tracking map, vintage
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Tracking map and vehicle schematics
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Mission overview and terrain
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Mun projection
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Diagnostics
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"Live" feed from service tower
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Various "live" feeds from launch site
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"Live" feed from launch platform
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Graphics in use. Model and rendering by Jonathan Cooper
Marketing Art
Concepting (and sometimes production) of key images used for marketing communication, digital storefront, promotional materials, and merchandising
Early Access Key Art
Generated multiple concepts for promotional key art ranging from standard "box art" designs to tongue-in-cheek vignettes acknowledging the incomplete status of the game
Time-lapse video by Senior 3D Artist Jonathan Cooper depicting concept to finished product
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Round 2 Concepts
Launch Thank You Card
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Round 1
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Final
Early access roadmap
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Concept using assets created for animated tutorials
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Published Final layout by PD Creative Services
"For Science!" Update Keyart
Major new feature update required a new storefront image. Worked with directors and marketing team and to refine visual storytelling in concepts
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Concept Round 1
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Concept Round 2
Time-lapse video by Senior 3D Artist Jonathan Cooper depicting concept to finished product
Val Standee & backdrop
Large format print for use at trade shows. Foreground character and pedestal printed separately from background to allow fans to stand between them for photo opp
- Unity3D scene setup
- pose by Paul Zimmer
- custom lighting rig and shaders
- 12K render+post FX
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Merchandise
Concept art for internal and external licensed merchandise
Team T-Shirt
Shirt production was postponed due to budget constraints
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Round 1
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Round 2
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Round 2: Helmet
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Round 2: Kraken
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Round 2: Stripes Alt A
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Round 2: Stripes Alt A
Team Anniversary Patches
Embroidered patches marking employment anniversaries
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Round 1
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Notes from AD
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